Self-Growth
Self-Growth is about balance and moderation in life. Players are tasked with nurturing the growth of a developing child by clicking on different traits floating around the mind. Activating too many traits of similar moral alignment will result in unbalance and eventually a fail state. As the child matures, the moral boundaries begin to blur and it becomes harder to stay balanced. For example, the words start swapping colours (red => green) and have more complicated meanings, and the player has less time to make decisions.
Self-Growth was made over 3 days for Ludum Dare 34 using GameMaker. Art by Kier Eyles.

Curse Those Heroes
This is a 2-player game, where one player controls the crazed warlock and his magical orbs, and the other player is a hero who must try to scale the castle without being hit. Each magical orb has its own special ability, which the warlock can make full use of to try and surprise the unsuspecting hero!
Curse Those Heroes was made over 3 days for Ludum Dare 33 using GameMaker. Art by myself (unfortunately!).